Hey, I’m Thomas.

I’m a video editor with a passion for storytelling through pacing, tone, and visual rhythm. I work across short films, documentaries, commercials, and much more, shaping raw footage into polished, engaging content.

I’m comfortable handling full projects independently, from organizing footage to fine-tuning the edit, colour, and sound, and I thrive on creating work that connects with audiences while staying true to the vision of each project.

Showreel

A collection of my video editing projects, showcasing storytelling, pacing, and cinematic impact across film, documentary, and commercial work.

Dom’s Gaming Channel Video Essay

For this paid client project, my primary objective was to increase viewer retention and engagement throughout the video.

I achieved this by incorporating dynamic motion graphics, animated text effects, and strategic visual callouts that reinforced key moments and maintained pacing. I also recorded the gameplay used.

The editing style was designed to keep viewers visually engaged, reduce drop-off rates, and enhance the overall viewing experience while staying consistent with the channel's branding and content style. I edited in DaVinci Resolve.

Silent Hill 2 Trailer

An unofficial trailer created as a personal editing exercise inspired by Silent Hill 2. This project was focused purely on tone, pacing, and atmosphere.

Edited in DaVinci Resolve, I used controlled pacing, tension-driven cuts, and dark visual grading to build suspense and reflect the psychological horror style associated with the franchise. Sound design and timing played a key role in shaping the mood and creating impact without relying on dialogue.

This piece demonstrates my ability to craft cinematic tension and replicate an established tone while developing my own editorial approach.

Unscheduled Broadcast (Unreal Engine Film)

A cinematic short horror film created using Unreal Engine’s virtual camera system, blending real-time rendering with filmic storytelling techniques. The project explores immersive, tension-driven atmosphere through dynamic camera movement, real-time lighting, and in-engine cinematography workflows typically used in modern virtual production pipelines.

By leveraging Unreal Engine’s virtual camera capabilities, the film was directed and “shot” inside a fully digital environment, allowing for intuitive camera blocking, live framing, and iterative scene refinement. This approach enabled a more flexible, director-led workflow similar to traditional filmmaking while taking advantage of real-time feedback and visual experimentation.

The result is a stylized horror piece focused on mood, pacing, and visual suspense, demonstrating both technical proficiency in Unreal Engine and an understanding of cinematic language within a virtual production context.

ARC Raiders Trailer

For this fan-made update trailer for ARC Raiders, I set out to recreate the excitement and cinematic feel of an official game announcement. The project focused on building anticipation through dynamic editing, impactful pacing, and carefully timed reveals.

Using DaVinci Resolve, I combined gameplay footage I recorded, motion graphics, sound design, and visual effects to create a trailer that felt immersive and authentic to the game's atmosphere. Every edit was designed to maintain momentum and keep viewers engaged from start to finish.

The final piece demonstrated my ability to produce high-quality promotional content, blending storytelling and technical editing techniques to deliver a compelling and professional-looking trailer.

Apple Spec Commercial

A self-initiated spec commercial created to explore clean, product-focused storytelling and high-end brand pacing.

Edited in DaVinci Resolve, this project was built around precision — tight cuts, smooth transitions, and controlled rhythm to match a premium, minimalist aesthetic. I focused on visual clarity, refined colour work, and subtle sound design to reflect the elevated feel expected in tech advertising.

This piece highlights my ability to deliver polished, commercial-style content with strong attention to detail in both edit and grade.

LPM Advert

For this commercial advertisement for LPM, I was responsible for editing and post-production, with the goal of creating a polished and engaging video that effectively communicated the brand's message.

Using DaVinci Resolve, I combined clean cuts, motion graphics, and professional color grading to enhance the visual quality and maintain a strong, consistent brand identity throughout the advert.

The final result was a concise and impactful promotional video designed to capture attention, increase audience engagement, and showcase LPM's services in a professional and memorable way.

Be A Man

A documentary exploring men’s mental health and the social pressures that shape how men express emotion.

I handled the project independently, with a strong focus on the edit to shape the narrative and emotional impact. Using Adobe Premiere Pro, I structured interviews and supporting visuals to create a clear, honest, and grounded story. Careful pacing, intentional cuts, and subtle sound design were key in maintaining authenticity while keeping the audience engaged.

This film reflects my ability to handle sensitive subject matter with restraint and use editing to support real stories without overpowering them.

No Man Is An Island

A short film created during the COVID-19 pandemic and produced entirely as a solo project.

This piece was edited in Adobe Premiere Pro, where I focused heavily on pacing, tone, and emotional timing. With limited resources during lockdown, the edit became the core of the storytelling — using rhythm, subtle sound design, and intentional cuts to shape the mood and carry the narrative.

This project highlights my ability to independently manage a full post-production workflow and turn a simple concept into a cohesive, emotionally driven final film.